Bug 105932

Summary: OpenGL scene corrupt using VMware driver
Product: Mesa Reporter: Logan McNaughton <logan>
Component: Drivers/X11Assignee: mesa-dev
Status: RESOLVED NOTABUG QA Contact: mesa-dev
Severity: normal    
Priority: medium    
Version: 17.2   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:
Attachments: apitrace of scene

Description Logan McNaughton 2018-04-06 19:51:19 UTC
Created attachment 138661 [details]
apitrace of scene

I have attached an apitrace of the scene in question.

The apitrace plays back normally in Windows, and using the llvmpipe driver in Mesa. However, in VMware, the scene is "garbled", everything looks wrong.

I actually took the apitrace capture using the VMware driver, where it looked wrong, and when I play it back anywhere else, it looks normal.

I should point out, we've had one other user report this issue on a different GPU, and it happens on Android as well, but no other desktop drivers.

https://github.com/gonetz/GLideN64/issues/1702
Comment 1 Logan McNaughton 2018-04-06 22:17:40 UTC
I figured out the issue, our application is reading/writing texels in shaders without setting proper barriers in place. It is a bug in the application, not the driver

Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.