Bug 105932 - OpenGL scene corrupt using VMware driver
Summary: OpenGL scene corrupt using VMware driver
Status: RESOLVED NOTABUG
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/X11 (show other bugs)
Version: 17.2
Hardware: Other All
: medium normal
Assignee: mesa-dev
QA Contact: mesa-dev
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2018-04-06 19:51 UTC by Logan McNaughton
Modified: 2018-04-06 22:17 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
apitrace of scene (38.36 MB, application/octet-stream)
2018-04-06 19:51 UTC, Logan McNaughton
Details

Description Logan McNaughton 2018-04-06 19:51:19 UTC
Created attachment 138661 [details]
apitrace of scene

I have attached an apitrace of the scene in question.

The apitrace plays back normally in Windows, and using the llvmpipe driver in Mesa. However, in VMware, the scene is "garbled", everything looks wrong.

I actually took the apitrace capture using the VMware driver, where it looked wrong, and when I play it back anywhere else, it looks normal.

I should point out, we've had one other user report this issue on a different GPU, and it happens on Android as well, but no other desktop drivers.

https://github.com/gonetz/GLideN64/issues/1702
Comment 1 Logan McNaughton 2018-04-06 22:17:40 UTC
I figured out the issue, our application is reading/writing texels in shaders without setting proper barriers in place. It is a bug in the application, not the driver


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