Summary: | radv: LLVM ERROR: Pointer address space out of range (bisected) | ||
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Product: | Mesa | Reporter: | Philip Rebohle <philip.rebohle> |
Component: | Drivers/Vulkan/radeon | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Compute shader
Compute shader with compacted bindings |
Created attachment 139709 [details]
Compute shader with compacted bindings
As requested, here's the compute shader with the correct binding numbers.
Fixed with https://llvm.org/viewvc/llvm-project?view=revision&revision=340171 I will request a backport for LLVM 7. |
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Created attachment 139708 [details] Compute shader Hello, Metal Gear Solid V: The Phantom Pain crashes with the LLVM error mentioned in the title while trying to compile the attached compute shader. This regression was introduced with the addition of 32-bit pointer support: [36a4d6d08164344cbb4766944b3c45b2b223cf22] radv: add support for 32-bit pointers in user data SGPRs Tested on Polaris 10 with llvm-svn r333079. - Philip