Created attachment 139708 [details] Compute shader Hello, Metal Gear Solid V: The Phantom Pain crashes with the LLVM error mentioned in the title while trying to compile the attached compute shader. This regression was introduced with the addition of 32-bit pointer support: [36a4d6d08164344cbb4766944b3c45b2b223cf22] radv: add support for 32-bit pointers in user data SGPRs Tested on Polaris 10 with llvm-svn r333079. - Philip
Created attachment 139709 [details] Compute shader with compacted bindings As requested, here's the compute shader with the correct binding numbers.
https://reviews.llvm.org/D47261
Fixed with https://llvm.org/viewvc/llvm-project?view=revision&revision=340171 I will request a backport for LLVM 7.
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