Summary: | Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine | ||
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Product: | Mesa | Reporter: | Christopher Snowhill <kode54> |
Component: | Drivers/Vulkan/radeon | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Christopher Snowhill
2018-08-18 12:01:06 UTC
Can you record a renderdoc trace instead please? Would that depend on the GPU installed? I kind of pulled that one out after a 6GB memtestCL caused the whole GPU to lock up. I also experienced a Spotify rendering glitch: https://imgur.com/a/TlCCio2 I can put it back in and perform the trace, if it’s necessary for this bug report. Here you go, but it's from a later point in the game, and I don't know if it still triggers the issue. https://f.losno.co/delfino-plaza.rdc.xz According to renderdoc logs you recorded the trace on NVIDIA, is that expected? The trace is incompatible. And I can't report it on AMD because I removed the card. I can reinstall it if it's absolutely necessary. I really hate constantly swapping my video card out. Okay, here you go, I was still able to reproduce the effect on AMD: https://f.losno.co/delfino-plaza-amd.tar.xz Thanks for trace, apparently the issue can't be reproduced with mesa 18.1.6 so it's likely a regression. Should be fixed with https://cgit.freedesktop.org/mesa/mesa/commit/?id=24ee53231da84a1be5ec08abebe8a2ff6aa019ca Thanks for providing the trace! |
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