Summary: | Segfault with standalone compiler and --dump-builder | ||
---|---|---|---|
Product: | Mesa | Reporter: | Sergii Romantsov <sergii.romantsov> |
Component: | glsl-compiler | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | All | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | shader_big.frag - shader causes segfault |
Patch series: https://patchwork.freedesktop.org/series/48998/ I'm not surprised. The --dump-builder option of the stand-alone compiler was added to support generating int64 lowering functions from GLSL. I had no expectation that anyone would use that option for anything else. I would also not be surprised if there were a bunch of other things that didn't work. Unless we have use cases, I don't know if there's a lot of value in fixing these issues. I will also reply to your MR (https://gitlab.freedesktop.org/mesa/mesa/merge_requests/201/diffs). |
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Created attachment 141392 [details] shader_big.frag - shader causes segfault Usage of command mesa/src/compiler/glsl_compiler --version 450 --dump-builder ./shader_big.frag gives segfault with git-master 3e04c67950fe3edcabedc72516de63c5c20510e2