| Summary: |
Segfault with standalone compiler and --dump-builder |
| Product: |
Mesa
|
Reporter: |
Sergii Romantsov <sergii.romantsov> |
| Component: |
glsl-compiler | Assignee: |
mesa-dev |
| Status: |
RESOLVED
FIXED
|
QA Contact: |
Intel 3D Bugs Mailing List <intel-3d-bugs> |
| Severity: |
normal
|
|
|
| Priority: |
medium
|
|
|
| Version: |
git | |
|
| Hardware: |
All | |
|
| OS: |
All | |
|
| Whiteboard: |
|
|
i915 platform:
|
|
i915 features:
|
|
| Attachments: |
shader_big.frag - shader causes segfault
|
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Created attachment 141392 [details] shader_big.frag - shader causes segfault Usage of command mesa/src/compiler/glsl_compiler --version 450 --dump-builder ./shader_big.frag gives segfault with git-master 3e04c67950fe3edcabedc72516de63c5c20510e2