Created attachment 141392 [details] shader_big.frag - shader causes segfault Usage of command mesa/src/compiler/glsl_compiler --version 450 --dump-builder ./shader_big.frag gives segfault with git-master 3e04c67950fe3edcabedc72516de63c5c20510e2
Patch series: https://patchwork.freedesktop.org/series/48998/
I'm not surprised. The --dump-builder option of the stand-alone compiler was added to support generating int64 lowering functions from GLSL. I had no expectation that anyone would use that option for anything else. I would also not be surprised if there were a bunch of other things that didn't work. Unless we have use cases, I don't know if there's a lot of value in fixing these issues. I will also reply to your MR (https://gitlab.freedesktop.org/mesa/mesa/merge_requests/201/diffs).
https://gitlab.freedesktop.org/mesa/mesa/merge_requests/201
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