Summary: | doom3-demo can't initialize OpenGL if DefaultDepth=16 | ||||||||
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Product: | DRI | Reporter: | Wei Tang <wei.w.tang> | ||||||
Component: | libGL | Assignee: | haihao <haihao.xiang> | ||||||
Status: | VERIFIED NOTABUG | QA Contact: | |||||||
Severity: | normal | ||||||||
Priority: | low | CC: | gordon.jin, haihao.xiang, nanhai.zou, wei.z.wang | ||||||
Version: | DRI git | ||||||||
Hardware: | x86-64 (AMD64) | ||||||||
OS: | Linux (All) | ||||||||
Whiteboard: | |||||||||
i915 platform: | i915 features: | ||||||||
Attachments: |
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Description
Wei Tang
2007-04-27 00:30:09 UTC
Created attachment 9752 [details]
xorg.conf
Created attachment 9753 [details]
Xorg.0.log
This only happens in this setting: DefaultDepth 16 Some other 3D apps like quake3, ut2004, googleEarth have the same problem under DefaultDepth=16. the bug exist on 965 platform too A correction to comment3: quake3/ut2004/googleEarth failure when depth=16 is a different issue, and has been fixed in bug#10589. decreasing priority as this only happens in specific DefaultDepth setting. do we still have this issue? I'm not seeing any indicator to show it's gone. We can retest if some developer has interest to go into it. But this is a low priority bug. doom3 doesn't work at 16. see http://zerowing.idsoftware.com/linux/doom/#head-37a70860392f09490de7dde78bea00dba55c707a (In reply to comment #9) > doom3 doesn't work at 16. see > http://zerowing.idsoftware.com/linux/doom/#head-37a70860392f09490de7dde78bea00dba55c707a > yes, you're right |
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