Summary: |
Assassin's Creed Black Flag hangs when starting the Abstergo Interlude 1 mission |
Product: |
Mesa
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Reporter: |
fin4478 |
Component: |
Drivers/Vulkan/radeon | Assignee: |
mesa-dev |
Status: |
RESOLVED
FIXED
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QA Contact: |
mesa-dev |
Severity: |
normal
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Priority: |
medium
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Version: |
git | |
|
Hardware: |
x86-64 (AMD64) | |
|
OS: |
Linux (All) | |
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Whiteboard: |
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i915 platform:
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i915 features:
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Attachments: |
dmesg output
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Created attachment 143470 [details] dmesg output The game works fine from the beginning, but it can not continue because of this bug: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout, but soft recovered I use DXVK 1.0 with latest drivers. Other users have reported that the game works fine with nvidia drivers and DXVK and not with amdgpu drivers. My system: Host: ryzenpc Kernel: 5.0.0-rc7 x86_64 bits: 64 Desktop: Xfce 4.13.2 Distro: Debian GNU/Linux buster/sid Machine: Type: Desktop Mobo: ASUSTeK model: PRIME B350M-K v: Rev X.0x serial: <root required> UEFI [Legacy]: American Megatrends v: 4207 date: 12/07/2018 CPU: 6-Core: AMD Ryzen 5 1600 type: MT MCP speed: 2759 MHz Graphics: Device-1: AMD Ellesmere [Radeon RX 470/480] driver: amdgpu v: kernel Display: x11 server: X.Org 1.20.3 driver: amdgpu resolution: 3840x2160~60Hz OpenGL: renderer: Radeon RX 570 Series (POLARIS10 DRM 3.27.0 5.0.0-rc7 LLVM 9.0.0) v: 4.5 Mesa 19.1.0-devel - padoka PPA