Bug 109786 - Assassin's Creed Black Flag hangs when starting the Abstergo Interlude 1 mission
Summary: Assassin's Creed Black Flag hangs when starting the Abstergo Interlude 1 mission
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Vulkan/radeon (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: mesa-dev
QA Contact: mesa-dev
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2019-02-26 06:19 UTC by fin4478
Modified: 2019-02-26 13:56 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
dmesg output (64.15 KB, text/plain)
2019-02-26 06:19 UTC, fin4478
Details

Description fin4478 2019-02-26 06:19:14 UTC
Created attachment 143470 [details]
dmesg output

The game works fine from the beginning, but it can not continue because of this bug: 
[drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout, but soft recovered

I use DXVK 1.0 with latest drivers. Other users have reported that the game works fine with nvidia drivers and DXVK and not with amdgpu drivers. My system:

  Host: ryzenpc Kernel: 5.0.0-rc7 x86_64 bits: 64 Desktop: Xfce 4.13.2 
  Distro: Debian GNU/Linux buster/sid 
Machine:
  Type: Desktop Mobo: ASUSTeK model: PRIME B350M-K v: Rev X.0x 
  serial: <root required> UEFI [Legacy]: American Megatrends v: 4207 
  date: 12/07/2018 
CPU:
  6-Core: AMD Ryzen 5 1600 type: MT MCP speed: 2759 MHz 
Graphics:
  Device-1: AMD Ellesmere [Radeon RX 470/480] driver: amdgpu v: kernel 
  Display: x11 server: X.Org 1.20.3 driver: amdgpu 
  resolution: 3840x2160~60Hz 
  OpenGL: 
  renderer: Radeon RX 570 Series (POLARIS10 DRM 3.27.0 5.0.0-rc7 LLVM 9.0.0) 
  v: 4.5 Mesa 19.1.0-devel - padoka PPA
Comment 1 fin4478 2019-02-26 13:56:13 UTC
Create the dxvk.conf file to the game folder with:
d3d11.maxFeatureLevel = 10_1

Problem solved.


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