Bug 110575

Summary: [R9 380X] Artifacts in CSGO
Product: Mesa Reporter: Danylo <danylo.piliaiev>
Component: Drivers/Gallium/radeonsiAssignee: Default DRI bug account <dri-devel>
Status: RESOLVED MOVED QA Contact: Default DRI bug account <dri-devel>
Severity: normal    
Priority: medium CC: danylo.piliaiev, tempel.julian
Version: git   
Hardware: Other   
OS: Linux (All)   
i915 platform: i915 features:
Attachments: example of artifacts
Artifacts captured with OBS

Description Danylo 2019-05-01 20:38:55 UTC
Created attachment 144123 [details]
example of artifacts

Distro: Manjaro
Kernel: 5.0.5
GPU: R9 380X

Reproducible with:
  Mesa: git (07745f94948)
  LLVM: 9 (359393)

Isn't reproducible with:
  Mesa: 19.0.3
  LLVM: 8

Parts of the screen randomly become corrupted for 1 or 2 frames. It's not a rare event.
Doesn't happen when capturing and/or replaying with apitrace.
Doesn't happen when running OBS.

Happens on new Sirocco map, didn't test on other.

Sorry for the image quality - it was taken from video recorded with old phone, the grey squares on a tree branch are the artifacts in question but they could be completely different.

I'm using https://pkgbuild.com/~lcarlier/mesa-git/x86_64/ for mesa and llvm builds.
Comment 1 Timothy Arceri 2019-05-03 01:53:24 UTC
Bit of a stab in the dark but if its related to bug #100239

You could try running steam from the command line with:

R600_DEBUG=zerovram steam
Comment 2 Danylo 2019-05-03 21:17:38 UTC
Created attachment 144152 [details]
Artifacts captured with OBS

No luck with it unfortunately. Also I got one small artifact when captured the game with OBS but it happened only ones.

I'm somehow unable to launch CSGO with non system mesa:

LIBGL_DEBUG=verbose LIBGL_DRIVERS_PATH=path_to_mesa_bin/lib/dri/ LD_LIBRARY_PATH=$LD_LIBRARY_PATH:path_to_mesa_bin/lib/ %command% &> ~/csgo.log

CSGO launches and screen remains black forever without any errors in log. However other games work fine e.g. Rocket League. I don't know what I'm missing.
Comment 3 tempel.julian 2019-05-22 15:01:58 UTC
Can you try R600_DEBUG=nohyperz? I have this kind of glitches in almost every game with OpenGL/Gallium Nine on Polaris and this variable seems to help at least in Skyrim with Gallium Nine (haven't tested anything else so far).

My bug report:
Comment 4 Danylo 2019-05-22 15:14:25 UTC
I'll try it later when will come home, thanks. It also happens in Minecraft but much rarer (so I wasn't patient enough to bisect with it).
Comment 5 Danylo 2019-05-22 19:27:59 UTC
It helps, unfortunately  it also reduces fps by around 15 - 20%
Comment 6 tempel.julian 2019-05-26 21:14:35 UTC
It seems R600_DEBUG=nodma helps as well and hardly costs any performance in CS:GO or Skyrim Gallium Nine.
Comment 7 Marek Olšák 2019-07-30 20:54:44 UTC
I plan to disable SDMA image copies by default on dGPUs.
Comment 8 Sylvain BERTRAND 2019-07-30 21:04:50 UTC
On Tue, Jul 30, 2019 at 08:54:44PM +0000, bugzilla-daemon@freedesktop.org wrote:
> I plan to disable SDMA image copies by default on dGPUs.

Is there a plan to "standardize" tiling format of frame buffer?
(to dma the right format properly from one brand of gpus to another)
Comment 9 GitLab Migration User 2019-09-25 18:49:41 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

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