Created attachment 144123 [details]
example of artifacts
GPU: R9 380X
Mesa: git (07745f94948)
LLVM: 9 (359393)
Isn't reproducible with:
Parts of the screen randomly become corrupted for 1 or 2 frames. It's not a rare event.
Doesn't happen when capturing and/or replaying with apitrace.
Doesn't happen when running OBS.
Happens on new Sirocco map, didn't test on other.
Sorry for the image quality - it was taken from video recorded with old phone, the grey squares on a tree branch are the artifacts in question but they could be completely different.
I'm using https://pkgbuild.com/~lcarlier/mesa-git/x86_64/ for mesa and llvm builds.
Bit of a stab in the dark but if its related to bug #100239
You could try running steam from the command line with:
Created attachment 144152 [details]
Artifacts captured with OBS
No luck with it unfortunately. Also I got one small artifact when captured the game with OBS but it happened only ones.
I'm somehow unable to launch CSGO with non system mesa:
LIBGL_DEBUG=verbose LIBGL_DRIVERS_PATH=path_to_mesa_bin/lib/dri/ LD_LIBRARY_PATH=$LD_LIBRARY_PATH:path_to_mesa_bin/lib/ %command% &> ~/csgo.log
CSGO launches and screen remains black forever without any errors in log. However other games work fine e.g. Rocket League. I don't know what I'm missing.
Can you try R600_DEBUG=nohyperz? I have this kind of glitches in almost every game with OpenGL/Gallium Nine on Polaris and this variable seems to help at least in Skyrim with Gallium Nine (haven't tested anything else so far).
My bug report:
I'll try it later when will come home, thanks. It also happens in Minecraft but much rarer (so I wasn't patient enough to bisect with it).
It helps, unfortunately it also reduces fps by around 15 - 20%
It seems R600_DEBUG=nodma helps as well and hardly costs any performance in CS:GO or Skyrim Gallium Nine.
I plan to disable SDMA image copies by default on dGPUs.
On Tue, Jul 30, 2019 at 08:54:44PM +0000, firstname.lastname@example.org wrote:
> I plan to disable SDMA image copies by default on dGPUs.
Is there a plan to "standardize" tiling format of frame buffer?
(to dma the right format properly from one brand of gpus to another)
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