| Summary: | Not draw texture in some situtation | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | WuNian <nian.wu> |
| Component: | Drivers/DRI/i965 | Assignee: | haihao <haihao.xiang> |
| Status: | VERIFIED DUPLICATE | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | CC: | dri-devel |
| Version: | git | ||
| Hardware: | x86 (IA32) | ||
| OS: | Linux (All) | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
| Bug Depends on: | 14654 | ||
| Bug Blocks: | |||
| Attachments: |
test case
fixed test case test case |
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Created attachment 14504 [details]
fixed test case
The test program is in error.
The texture min/mag filters aren't set (the draw_first() function is never called).
Fixed program is attached.
>The texture min/mag filters aren't set (the draw_first() function is never
>called).
Thanks for your fix.
For the draw_first() function, it is not useful. I forgot removing it.
Comment on attachment 14498 [details] test case need to call first_draw() in test case, and the case has error(comment #1) Created attachment 14682 [details]
test case
The case calls first_draw(), otherwise it can not reproduce this bug.
14617 and 14656 are the same issue: render with a texture, then map/unmap the teximage, then render again. but 14617 is hard to reproduce. *** This bug has been marked as a duplicate of bug 14656 *** verified. Mass version move, cvs -> git |
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Created attachment 14498 [details] test case Attached test case draws a quad at first, then enable texture and redraw the quad, but it does not draw the texture.