Summary: |
Texture render incorrect when specify texcoord with glTexCoord4d |
Product: |
Mesa
|
Reporter: |
WuNian <nian.wu> |
Component: |
Drivers/DRI/i915 | Assignee: |
haihao <haihao.xiang> |
Status: |
VERIFIED
FIXED
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QA Contact: |
|
Severity: |
normal
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|
|
Priority: |
medium
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CC: |
dri-devel
|
Version: |
git | |
|
Hardware: |
x86 (IA32) | |
|
OS: |
Linux (All) | |
|
Whiteboard: |
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i915 platform:
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i915 features:
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Attachments: |
test case
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Created attachment 16863 [details] test case The attached test case creates texture which every 4x4 grid has same color. Then it transfers Texture matrix and specify texcoord with glTexCoord4d. After these coordinate transfer, the texture should be rendered as original texture, i.e. every 4x4 grid has same color. But now the destination pixels is rendered incorrect that every 2x2 grid has same color.