Bug 16192 - Texture render incorrect when specify texcoord with glTexCoord4d
Summary: Texture render incorrect when specify texcoord with glTexCoord4d
Status: VERIFIED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i915 (show other bugs)
Version: git
Hardware: x86 (IA32) Linux (All)
: medium normal
Assignee: haihao
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2008-06-02 00:57 UTC by WuNian
Modified: 2009-08-24 12:30 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments
test case (3.74 KB, text/plain)
2008-06-02 00:57 UTC, WuNian
Details

Description WuNian 2008-06-02 00:57:39 UTC
Created attachment 16863 [details]
test case

The attached test case creates texture which every 4x4 grid has same color. Then it transfers Texture matrix and specify texcoord with glTexCoord4d. After these coordinate transfer, the texture should be rendered as original texture, i.e. every 4x4 grid has same color.
But now the destination pixels is rendered incorrect that every 2x2 grid has same color.
Comment 1 WuNian 2008-06-02 02:22:13 UTC
Remove i915 driver, the bug does not exist. So it is i915 driver bug. 
Also exists with i965.
Comment 2 WuNian 2008-06-03 23:08:03 UTC
The bug does not exist with i965 driver.
And this is a regression which occured at 2nd, April.
Comment 3 haihao 2008-06-03 23:49:21 UTC
(In reply to comment #2)
> The bug does not exist with i965 driver.
> And this is a regression which occured at 2nd, April.
> 
Which commit?
Comment 4 haihao 2008-06-10 20:53:36 UTC
Seems it works fine for me on my 945.
Comment 5 WuNian 2008-06-17 23:22:33 UTC
The bug does not exist now.
Comment 6 Adam Jackson 2009-08-24 12:30:16 UTC
Mass version move, cvs -> git


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