Bug 16655

Summary: [i965] Support more texture image units
Product: Mesa Reporter: Ian Romanick <idr>
Component: Drivers/DRI/i965Assignee: Ian Romanick <idr>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:
Bug Depends on:    
Bug Blocks: 19084    

Description Ian Romanick 2008-07-09 13:36:38 UTC
i965 should support more texture image units.  According to Delphi3D.net (http://delphi3d.net/hardware/viewreport.php?report=1454) the i915 supports 16 texture image units on Windows.  Some games (e.g., Enemy Territory: Quake Wars) require more than the 8 texture image units supplied by the driver.

Supporting 8 texture coordinates, as is currently supported, seems sufficient.
Comment 1 Eric Anholt 2008-12-15 16:56:56 UTC
It looks like the only thing blocking us from bumping both image and coord units is mesa core.
Comment 2 Mateusz Kaduk 2008-12-17 16:15:16 UTC
(In reply to comment #1)
> It looks like the only thing blocking us from bumping both image and coord
> units is mesa core.
> 

Check also this http://bugs.freedesktop.org/show_bug.cgi?id=18481
The title is wrong. It's really the sampling problem.
Comment 3 Ian Romanick 2009-01-14 12:26:19 UTC
This bug is fixed by commits  e9b34885b8ff2ccb67a801cd1ce07e0df1b0e397, 4a6ad999ea312f0af85de621c8b6a15a3d3b7ffd, and 2549c26a8b1eec21bdd8f45d3b3dd06e17ac82ae
Comment 4 Adam Jackson 2009-08-24 12:30:34 UTC
Mass version move, cvs -> git

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