i965 should support more texture image units. According to Delphi3D.net (http://delphi3d.net/hardware/viewreport.php?report=1454) the i915 supports 16 texture image units on Windows. Some games (e.g., Enemy Territory: Quake Wars) require more than the 8 texture image units supplied by the driver. Supporting 8 texture coordinates, as is currently supported, seems sufficient.
It looks like the only thing blocking us from bumping both image and coord units is mesa core.
(In reply to comment #1) > It looks like the only thing blocking us from bumping both image and coord > units is mesa core. > Check also this http://bugs.freedesktop.org/show_bug.cgi?id=18481 The title is wrong. It's really the sampling problem.
This bug is fixed by commits e9b34885b8ff2ccb67a801cd1ce07e0df1b0e397, 4a6ad999ea312f0af85de621c8b6a15a3d3b7ffd, and 2549c26a8b1eec21bdd8f45d3b3dd06e17ac82ae
Mass version move, cvs -> git
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