Bug 23253

Summary: [G45] Zero Ballistics stuck, problem with texture tiling?
Product: Mesa Reporter: Sven Arvidsson <sa>
Component: Drivers/DRI/i965Assignee: Eric Anholt <eric>
Status: RESOLVED DUPLICATE QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
URL: http://www.zeroballistics.com/
Whiteboard:
i915 platform: i915 features:
Attachments: backtrace

Description Sven Arvidsson 2009-08-11 09:07:53 UTC
Created attachment 28516 [details]
backtrace

The game Zero Ballistics gets stuck and uses 100% CPU when "Host Game" is selected. 

This seems to be a problem with texture tiling as it works when it's turned off.

System environment:
-- chipset: G45 / ICH10R
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- Machine or mobo model: Asus P5Q-EM
-- Display connector: DVI
-- KMS: enabled
-- xf86-video-intel: e8f0763d405a8152c74c28792c52fe12c1d41dd5
-- xserver: 1.6.3
-- mesa: 11038989c197e92454ec0dd14e32acec6030e6b7
-- drm: d74c67fb13d8c3e8c2e5968d827285d147a5dfc0
-- kernel: 2.6.31-rc5 (debian)
Comment 1 Eric Anholt 2009-08-11 10:52:38 UTC
Probably re-layout of mipmaps for depth textures, which we should just not do.  (probably in general, but definitely for depth where we can't blit them)
Comment 2 Adam Jackson 2009-08-24 12:33:11 UTC
Mass version move, cvs -> git
Comment 3 Eric Anholt 2009-08-29 12:14:26 UTC

*** This bug has been marked as a duplicate of bug 23566 ***

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