Created attachment 28516 [details] backtrace The game Zero Ballistics gets stuck and uses 100% CPU when "Host Game" is selected. This seems to be a problem with texture tiling as it works when it's turned off. System environment: -- chipset: G45 / ICH10R -- system architecture: 32-bit -- Linux distribution: Debian unstable -- Machine or mobo model: Asus P5Q-EM -- Display connector: DVI -- KMS: enabled -- xf86-video-intel: e8f0763d405a8152c74c28792c52fe12c1d41dd5 -- xserver: 1.6.3 -- mesa: 11038989c197e92454ec0dd14e32acec6030e6b7 -- drm: d74c67fb13d8c3e8c2e5968d827285d147a5dfc0 -- kernel: 2.6.31-rc5 (debian)
Probably re-layout of mipmaps for depth textures, which we should just not do. (probably in general, but definitely for depth where we can't blit them)
Mass version move, cvs -> git
*** This bug has been marked as a duplicate of bug 23566 ***
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