Summary: | Triple Buffer is very slow in Blender 3D | ||
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Product: | Mesa | Reporter: | Giedrius Slavinskas <giedrius25> |
Component: | Drivers/DRI/R600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED WONTFIX | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Blender preferences
Xorg.log |
Created attachment 30932 [details]
Xorg.log
Note: classic r600 driver has been abandoned. Please use r600g (gallium driver) instead. Is this still an issue with a newer driver/kernel? The classic r600 driver has been abandoned long ago. It was replaced by the Gallium driver r600g. If you have issues with r600g please file a new bug report with component Drivers/Gallium/r600 Thanks. |
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Created attachment 30931 [details] Blender preferences Windows draw method „Triple Buffer“ is very slow in Blender 3D and eat all CPU, even on pressing menu item or button. By saying very slow, i mean Blender is unusable. Other method „Overlay“ is fast enough. This is SVN version of Blender 3D, but it works perfectly on ATI propieratary drivers.