Bug 24860

Summary: Triple Buffer is very slow in Blender 3D
Product: Mesa Reporter: Giedrius Slavinskas <giedrius25>
Component: Drivers/DRI/R600Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED WONTFIX QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: Blender preferences
Xorg.log

Description Giedrius Slavinskas 2009-11-02 13:24:10 UTC
Created attachment 30931 [details]
Blender preferences

Windows draw method „Triple Buffer“ is very slow in Blender 3D and eat all CPU, even on pressing menu item or button. By saying very slow, i mean Blender is unusable. Other method „Overlay“ is fast enough. 

This is SVN version of Blender 3D, but it works perfectly on ATI propieratary drivers.
Comment 1 Giedrius Slavinskas 2009-11-02 13:24:56 UTC
Created attachment 30932 [details]
Xorg.log
Comment 2 Andreas Boll 2012-11-02 16:17:27 UTC
Note: classic r600 driver has been abandoned.
Please use r600g (gallium driver) instead.

Is this still an issue with a newer driver/kernel?
Comment 3 Andreas Boll 2014-07-07 15:58:28 UTC
The classic r600 driver has been abandoned long ago.
It was replaced by the Gallium driver r600g.

If you have issues with r600g please file a new bug report with component Drivers/Gallium/r600

Thanks.

Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.