Bug 24860 - Triple Buffer is very slow in Blender 3D
Summary: Triple Buffer is very slow in Blender 3D
Status: RESOLVED WONTFIX
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/R600 (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Default DRI bug account
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2009-11-02 13:24 UTC by Giedrius Slavinskas
Modified: 2014-07-07 15:58 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
Blender preferences (266.78 KB, image/png)
2009-11-02 13:24 UTC, Giedrius Slavinskas
Details
Xorg.log (47.70 KB, application/octet-stream)
2009-11-02 13:24 UTC, Giedrius Slavinskas
Details

Description Giedrius Slavinskas 2009-11-02 13:24:10 UTC
Created attachment 30931 [details]
Blender preferences

Windows draw method „Triple Buffer“ is very slow in Blender 3D and eat all CPU, even on pressing menu item or button. By saying very slow, i mean Blender is unusable. Other method „Overlay“ is fast enough. 

This is SVN version of Blender 3D, but it works perfectly on ATI propieratary drivers.
Comment 1 Giedrius Slavinskas 2009-11-02 13:24:56 UTC
Created attachment 30932 [details]
Xorg.log
Comment 2 Andreas Boll 2012-11-02 16:17:27 UTC
Note: classic r600 driver has been abandoned.
Please use r600g (gallium driver) instead.

Is this still an issue with a newer driver/kernel?
Comment 3 Andreas Boll 2014-07-07 15:58:28 UTC
The classic r600 driver has been abandoned long ago.
It was replaced by the Gallium driver r600g.

If you have issues with r600g please file a new bug report with component Drivers/Gallium/r600

Thanks.


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