Bug 25027

Summary: flashing textures in sauerbraten game
Product: Mesa Reporter: maximlevitsky
Component: Drivers/DRI/i965Assignee: Eric Anholt <eric>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description maximlevitsky 2009-11-11 01:28:10 UTC
Many levels show this issue.
Textures appear and disappear every frame of so.
I played it using default settings.
Trees show this issue very often.

Used git tips of everything (including kernel).
Comment 1 Eric Anholt 2009-11-16 17:49:42 UTC
Is this new?  Can you bisect?
Comment 2 maximlevitsky 2009-11-17 06:07:59 UTC
No, I don't know a 'good' revision for this problem.
I am using/playing this game for a month maybe though.

Comment 3 Eric Anholt 2010-03-08 17:14:22 UTC
Works for me here, sauer 0.0.20090504.dfsg-2, starting a botmatch ffa on the douer map on a GM45.   You're going to need to provide some details on how to reproduce the problem.
Comment 4 maximlevitsky 2010-03-11 15:26:40 UTC
I updated sauer to same version (due to lazeness, just installed the 10.4 package)

I test run n' guns 2 part 2.

(The 'SERIOUSLY BIG VALLY' shows that problem even better, because it has lot of trees, but it is too slow to be playable on i965)

I have i965 + latest git branches of everything
Comment 5 maximlevitsky 2010-07-03 17:44:26 UTC
Note that I think I remember seeing this with nvidia proprietary blob.
I think that this is just game bug...
Comment 6 maximlevitsky 2011-05-23 09:15:30 UTC
I did a refresh of graphical stack and issue is solved now. Thanks!

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