Summary: | flashing textures in sauerbraten game | ||
---|---|---|---|
Product: | Mesa | Reporter: | maximlevitsky |
Component: | Drivers/DRI/i965 | Assignee: | Eric Anholt <eric> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
maximlevitsky
2009-11-11 01:28:10 UTC
Is this new? Can you bisect? No, I don't know a 'good' revision for this problem. I am using/playing this game for a month maybe though. Works for me here, sauer 0.0.20090504.dfsg-2, starting a botmatch ffa on the douer map on a GM45. You're going to need to provide some details on how to reproduce the problem. I updated sauer to same version (due to lazeness, just installed the 10.4 package) I test run n' guns 2 part 2. (The 'SERIOUSLY BIG VALLY' shows that problem even better, because it has lot of trees, but it is too slow to be playable on i965) I have i965 + latest git branches of everything Note that I think I remember seeing this with nvidia proprietary blob. I think that this is just game bug... I did a refresh of graphical stack and issue is solved now. Thanks! |
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