Bug 26078

Summary: [2.6.33-rc4 git master + drm branches] Enabling GLSL (Basic Shaders) with Second Life and i965 causes GPU hang
Product: DRI Reporter: Shawn Starr <shawn.starr>
Component: DRM/IntelAssignee: Ian Romanick <idr>
Status: CLOSED INVALID QA Contact:
Severity: normal    
Priority: medium CC: axet
Version: XOrg git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:
Attachments:
Description Flags
2.6.33-rc4 dmesg none

Description Shawn Starr 2010-01-17 03:26:08 UTC
Using 2.6.33-rc4 + drm* all git branches (core, next)

Bump Mapping and Shiny shaders are OK
Basic Shaders - hang GPU

[  219.756560] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung
[  219.756567] render error detected, EIR: 0x00000000
[  219.756576] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 89988 at 89974)
[  220.416538] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung
[  220.416543] render error detected, EIR: 0x00000000
[  220.416554] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 90006 at 89974)
[  220.740539] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung
[  220.740543] render error detected, EIR: 0x00000000
[  220.740552] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 90043 at 89974)
[  221.064540] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung
[  221.064544] render error detected, EIR: 0x00000000
[  221.064553] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 90057 at 89974)
[  221.412538] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung
[  221.412542] render error detected, EIR: 0x00000000

Requires a hard boot, KMS on.

I am aware GLSL support in Mesa git master, is still in heavy development
Comment 1 Shawn Starr 2010-01-17 03:29:42 UTC
Created attachment 32673 [details]
2.6.33-rc4 dmesg

2.6.33-rc4 dmesg
Comment 2 Jesse Barnes 2010-02-05 15:11:27 UTC
Another GLSL bug for you Ian.
Comment 3 Shawn Starr 2010-03-16 17:06:39 UTC
No longer GPU hanging but the game just freezes completely, have to kill it forcefully. This is with 2.6.34-rc1.
Comment 4 Shawn Starr 2010-12-04 22:35:21 UTC
Closing this, GLSL crashes game altogether.

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