Bug 26078 - [2.6.33-rc4 git master + drm branches] Enabling GLSL (Basic Shaders) with Second Life and i965 causes GPU hang
Summary: [2.6.33-rc4 git master + drm branches] Enabling GLSL (Basic Shaders) with Sec...
Status: CLOSED INVALID
Alias: None
Product: DRI
Classification: Unclassified
Component: DRM/Intel (show other bugs)
Version: XOrg git
Hardware: Other All
: medium normal
Assignee: Ian Romanick
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2010-01-17 03:26 UTC by Shawn Starr
Modified: 2017-07-24 23:08 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments
2.6.33-rc4 dmesg (77.32 KB, text/plain)
2010-01-17 03:29 UTC, Shawn Starr
no flags Details

Description Shawn Starr 2010-01-17 03:26:08 UTC
Using 2.6.33-rc4 + drm* all git branches (core, next)

Bump Mapping and Shiny shaders are OK
Basic Shaders - hang GPU

[  219.756560] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung
[  219.756567] render error detected, EIR: 0x00000000
[  219.756576] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 89988 at 89974)
[  220.416538] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung
[  220.416543] render error detected, EIR: 0x00000000
[  220.416554] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 90006 at 89974)
[  220.740539] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung
[  220.740543] render error detected, EIR: 0x00000000
[  220.740552] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 90043 at 89974)
[  221.064540] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung
[  221.064544] render error detected, EIR: 0x00000000
[  221.064553] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 90057 at 89974)
[  221.412538] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung
[  221.412542] render error detected, EIR: 0x00000000

Requires a hard boot, KMS on.

I am aware GLSL support in Mesa git master, is still in heavy development
Comment 1 Shawn Starr 2010-01-17 03:29:42 UTC
Created attachment 32673 [details]
2.6.33-rc4 dmesg

2.6.33-rc4 dmesg
Comment 2 Jesse Barnes 2010-02-05 15:11:27 UTC
Another GLSL bug for you Ian.
Comment 3 Shawn Starr 2010-03-16 17:06:39 UTC
No longer GPU hanging but the game just freezes completely, have to kill it forcefully. This is with 2.6.34-rc1.
Comment 4 Shawn Starr 2010-12-04 22:35:21 UTC
Closing this, GLSL crashes game altogether.


Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.