Summary: | [r6xx DRI] KMS enabled: GLSL white washing corruption (seen in Second Life) | ||
---|---|---|---|
Product: | Mesa | Reporter: | Shawn Starr <shawn.starr> |
Component: | Drivers/DRI/R600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED INVALID | QA Contact: | |
Severity: | normal | ||
Priority: | low | ||
Version: | unspecified | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
GLSL corruption
GLSL corruption - more examples |
Description
Shawn Starr
2010-02-14 20:28:12 UTC
Created attachment 33301 [details]
GLSL corruption
Created attachment 33302 [details]
GLSL corruption - more examples
Fixed product, please fix up the component if necessary. This seems to be fixed, I am not seeing this corruption now so will close it. Reopen, i dont have a consistant setup with drm changes happening.. I will close it once I can double confirm things. Still happening, its not compiling the GLSL shader programs. If it is it seems to take a very, very long time. It shows pretty much all white in game. 2.6.34-rc5 + airlied drm branches, libdrm git master, mesa git master, ati DDX git master Close it, wait for Gallium r600g driver. |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.