Bug 26570

Summary: [r6xx DRI] KMS enabled: GLSL white washing corruption (seen in Second Life)
Product: Mesa Reporter: Shawn Starr <shawn.starr>
Component: Drivers/DRI/R600Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED INVALID QA Contact:
Severity: normal    
Priority: low    
Version: unspecified   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: GLSL corruption
GLSL corruption - more examples

Description Shawn Starr 2010-02-14 20:28:12 UTC
I enabled GLSL in Second Life and noticed some corruption with reflections of lighting (see attached jpg images)

When enabling GLSL initially, there is a delay compiling the fragment and shader programs (the game screen goes completely white) then slowly begins to execute the programs.
Comment 1 Shawn Starr 2010-02-14 20:28:43 UTC
Created attachment 33301 [details]
GLSL corruption
Comment 2 Shawn Starr 2010-02-14 20:29:43 UTC
Created attachment 33302 [details]
GLSL corruption - more examples
Comment 3 Michel Dänzer 2010-02-15 04:12:11 UTC
Fixed product, please fix up the component if necessary.
Comment 4 Shawn Starr 2010-03-04 19:48:04 UTC
This seems to be fixed, I am not seeing this corruption now so will close it.
Comment 5 Shawn Starr 2010-03-05 21:27:27 UTC
Reopen, i dont have a consistant setup with drm changes happening.. I will close it once I can double confirm things.
Comment 6 Shawn Starr 2010-04-29 20:05:07 UTC
Still happening, its not compiling the GLSL shader programs. If it is it seems to take a very, very long time. It shows pretty much all white in game.
Comment 7 Shawn Starr 2010-04-29 20:05:33 UTC
2.6.34-rc5 + airlied drm branches, libdrm git master, mesa git master, ati DDX git master
Comment 8 Shawn Starr 2010-12-04 22:37:21 UTC
Close it, wait for Gallium r600g driver.

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