I enabled GLSL in Second Life and noticed some corruption with reflections of lighting (see attached jpg images)
When enabling GLSL initially, there is a delay compiling the fragment and shader programs (the game screen goes completely white) then slowly begins to execute the programs.
Created attachment 33301 [details]
Created attachment 33302 [details]
GLSL corruption - more examples
Fixed product, please fix up the component if necessary.
This seems to be fixed, I am not seeing this corruption now so will close it.
Reopen, i dont have a consistant setup with drm changes happening.. I will close it once I can double confirm things.
Still happening, its not compiling the GLSL shader programs. If it is it seems to take a very, very long time. It shows pretty much all white in game.
2.6.34-rc5 + airlied drm branches, libdrm git master, mesa git master, ati DDX git master
Close it, wait for Gallium r600g driver.