Summary: | [bisected r300g] Heroes of Newerth crash | ||
---|---|---|---|
Product: | Mesa | Reporter: | Pavel Ondračka <pavel.ondracka> |
Component: | Drivers/DRI/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | maraeo |
Version: | git | Keywords: | regression |
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
backtrace
different crash |
Description
Pavel Ondračka
2010-05-22 01:39:40 UTC
Created attachment 35793 [details]
different crash
BTW when I was bisecting and head was at commit "r300g: fix emission of some non-CSO atoms at the beginning of CS" it also crashed (after longer time) but I did git bisect good, because this crash looks different.
I forgot to mention my video card: 01:00.0 VGA compatible controller: ATI Technologies Inc M56P [Radeon Mobility X1600] (RV530) There are 2 issues: 1. Dummy vertex shader compilation was broken. 2. SIN and COS instructions haven't been implemented for vertex shaders. I am really surprised because I thought we had them. Nevertheless r300 supports them in HW directly (instructions ME_SIN and ME_COS) so their implementation should be straithforward. '1' should be fixed. Can you please try current mesa git? HoN no longer crash with current mesa git. Thank you Marek. |
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