Created attachment 35792 [details] backtrace With latest mesa git Heroes of Newerth crash early in game usually if some effect like when you gain level is rendered. This is a regression introduce by this commit: f86ac27bf9203fdd9b7110dc843263307f475a99 is the first bad commit commit f86ac27bf9203fdd9b7110dc843263307f475a99 Author: Marek Olšák <maraeo@gmail.com> Date: Sat May 15 22:55:17 2010 +0200 r300g: fix psychedelic colors with SWTCL r300_vertex_shader::outputs was uninitialized. Also remove the tokens parameter. Reverting mentioned commit solves this issue.
Created attachment 35793 [details] different crash BTW when I was bisecting and head was at commit "r300g: fix emission of some non-CSO atoms at the beginning of CS" it also crashed (after longer time) but I did git bisect good, because this crash looks different.
I forgot to mention my video card: 01:00.0 VGA compatible controller: ATI Technologies Inc M56P [Radeon Mobility X1600] (RV530)
There are 2 issues: 1. Dummy vertex shader compilation was broken. 2. SIN and COS instructions haven't been implemented for vertex shaders. I am really surprised because I thought we had them. Nevertheless r300 supports them in HW directly (instructions ME_SIN and ME_COS) so their implementation should be straithforward. '1' should be fixed. Can you please try current mesa git?
HoN no longer crash with current mesa git. Thank you Marek.
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