Summary: | Need to document/design how to handle codec negotiation failures | ||
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Product: | Telepathy | Reporter: | Sjoerd Simons <sjoerd> |
Component: | tp-spec | Assignee: | Telepathy bugs list <telepathy-bugs> |
Status: | RESOLVED DUPLICATE | QA Contact: | Telepathy bugs list <telepathy-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | david.laban, olivier.crete |
Version: | unspecified | Keywords: | patch |
Hardware: | Other | ||
OS: | All | ||
URL: | http://git.collabora.co.uk/?p=user/alsuren/telepathy-spec.git;a=shortlog;h=refs/heads/remove-reason | ||
Whiteboard: | Call | ||
i915 platform: | i915 features: |
Add reason to ContentRemoved signal ContentRemove(o: Content, u: enum, s: dbus error, s: Message) Sketched it up in http://git.collabora.co.uk/?p=user/alsuren/telepathy-spec.git;a=shortlog;h=refs/heads/remove-reason Can anyone think of any more reasons to put in the enum? I currently have Requested, Codec_Negotiation_Failed, Hardware_Fault, Network_Fault. I think that Content.RemoveContent() should not have a reason (isn't it always user-requested in this case?).. And errors from the media layer are reported in the .I.Media interface.. Or did I miss some case where the UI wants to remove a Content without the user's request ? Also, the enum is duplicated between the Call and Content interfaces. Sorry for not seeing this bug earlier. |
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From #24936: > Sjoerd says we also need to think about what happens if a change to codecs via > SetCodecs() but a remote contact doesn't like it.