Bug 28733

Summary: Make sure it's easy to figure out the state of the channel (especially why it's in a certain state)
Product: Telepathy Reporter: Sjoerd Simons <sjoerd>
Component: tp-specAssignee: Telepathy bugs list <telepathy-bugs>
Status: RESOLVED WONTFIX QA Contact: Telepathy bugs list <telepathy-bugs>
Severity: normal    
Priority: medium    
Version: unspecified   
Hardware: Other   
OS: All   
Whiteboard: Call
i915 platform: i915 features:

Description Sjoerd Simons 2010-06-24 06:01:59 UTC
> * Invent a channelstate for the health of the channel
> 
> To make it easier the understand the overall state of the channel we should
> have ChannelState property with an actor. So you only have to look at this
> property to decide for example that the call ended because the other side
> rejected it, without needing to dig in the CallState property
Comment 1 Jonny Lamb 2010-10-05 06:19:05 UTC
I don't understand this.

In your example, the call ended because the other side rejected it, so:

    CallState=Ended
    CallStateReason.Reason=User_Requested

and perhaps on top of that:

    CallStateReason.DBus_Error=ofdT.Error.NoAnswer (or similar)

and if you're paranoid then you can confirm that it was the remote user who did this with:

    CallStateReason.Actor=<the contact who rejected>

Is that right?

There's a lot to check, but that's Telepathy, and it's not so complicated. Exactly what are you suggesting?
Comment 2 Jonny Lamb 2010-10-13 03:39:30 UTC
Sjoerd and I just decided this is pointless for now. It could come back with DRAFT3 though. We will see.

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