Bug 28733 - Make sure it's easy to figure out the state of the channel (especially why it's in a certain state)
Summary: Make sure it's easy to figure out the state of the channel (especially why it...
Status: RESOLVED WONTFIX
Alias: None
Product: Telepathy
Classification: Unclassified
Component: tp-spec (show other bugs)
Version: unspecified
Hardware: Other All
: medium normal
Assignee: Telepathy bugs list
QA Contact: Telepathy bugs list
URL:
Whiteboard: Call
Keywords:
Depends on:
Blocks:
 
Reported: 2010-06-24 06:01 UTC by Sjoerd Simons
Modified: 2010-10-13 03:39 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments

Description Sjoerd Simons 2010-06-24 06:01:59 UTC
> * Invent a channelstate for the health of the channel
> 
> To make it easier the understand the overall state of the channel we should
> have ChannelState property with an actor. So you only have to look at this
> property to decide for example that the call ended because the other side
> rejected it, without needing to dig in the CallState property
Comment 1 Jonny Lamb 2010-10-05 06:19:05 UTC
I don't understand this.

In your example, the call ended because the other side rejected it, so:

    CallState=Ended
    CallStateReason.Reason=User_Requested

and perhaps on top of that:

    CallStateReason.DBus_Error=ofdT.Error.NoAnswer (or similar)

and if you're paranoid then you can confirm that it was the remote user who did this with:

    CallStateReason.Actor=<the contact who rejected>

Is that right?

There's a lot to check, but that's Telepathy, and it's not so complicated. Exactly what are you suggesting?
Comment 2 Jonny Lamb 2010-10-13 03:39:30 UTC
Sjoerd and I just decided this is pointless for now. It could come back with DRAFT3 though. We will see.


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