| Summary: | varying vec4 index support | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Gordon Jin <gordon.jin> |
| Component: | Drivers/DRI/i965 | Assignee: | Eric Anholt <eric> |
| Status: | VERIFIED FIXED | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | All | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
| Bug Depends on: | |||
| Bug Blocks: | 29044 | ||
Fixed in glsl2 branch. glsl2 branch is merged. verified with mesa master d442a01ac14382d83cdaac87d2832315ceb3e963. |
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piglit/tests/shaders/glsl-vs-vec4-indexing-{2,3} have been fail since added in May. Output: cannot get location of uniform "i" PIGLIT: {'result': 'fail' }