|Summary:||software offscreen renderer problem with fix|
|Product:||Mesa||Reporter:||Mathias Fröhlich <M.Froehlich>|
|Status:||RESOLVED FIXED||QA Contact:|
|i915 platform:||i915 features:|
|Attachments:||Patch to the software renderer|
Description Mathias Fröhlich 2010-08-10 08:28:38 UTC
Hi, I have observed and found a problem with the software renderer. The problem happens only when we use float valued 32 bit osmesa contexts. When we have float valued render buffers the convert_color_type function in s_span.c is not called and the span->array->rgba is not set to the place in the span that would be otherwise set by the convert_color_type function. The attached patch sets the rgba pointer to the value that matches the semantics of the convert_color_type function but the unneeded conversion is omitted. The test case is in this case very deep in an application that does shader programs with OSMesa. I was not able to construct a simple testcase that illustrates the problem. The patch is originally against Mesa 7.7, but still applies against todays git. Please apply or fix appropriately Thanks Mathias
Comment 1 Alex Deucher 2010-08-10 09:28:23 UTC
Comment 2 Mathias Fröhlich 2010-08-10 09:47:35 UTC
Created attachment 37771 [details] [review] Patch to the software renderer Sorry, I am pretty sure that I had filled that already in the initial new bug page. To be honest, I fail to get the initial patch often. But I do not know what I miss in the initial bug page so that the initial submission gets sent without patch. Mathias
Comment 3 Brian Paul 2010-08-10 20:24:11 UTC
Thanks. Patch applied as commit c8e714df013cdf360602f9cc96d26cb732b19a32 (with minor changes).
on Jul 25, 2016 at 00:14:24.
(provided by the Example extension).