Summary: | [glsl2] Compiler generates reads from shader outputs | ||
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Product: | Mesa | Reporter: | Ian Romanick <idr> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | All | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Ian Romanick
2010-08-10 12:48:05 UTC
See the _mesa_remove_output_reads() function. commit 83baa8a6c5541829003bbffe1d2b8cee5a0263fd Author: Marek Olšák <maraeo@gmail.com> Date: Mon Aug 16 01:53:30 2010 +0200 st/mesa: remove output register reads inside shaders This is a GLSL2 regression fix. (I don't think there are any other candidates for this: 965 is fine with it, and radeon developers claimed to be OK with it). |
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