|Summary:||[r300g] Shadowgrounds: character portraits rendered wrong|
|Product:||Mesa||Reporter:||Sven Arvidsson <sa>|
|Component:||Drivers/Gallium/r300||Assignee:||Default DRI bug account <dri-devel>|
|Status:||RESOLVED FIXED||QA Contact:|
|i915 platform:||i915 features:|
|Attachments:||Screenshot of the bug|
Description Sven Arvidsson 2010-08-10 15:36:31 UTC
Created attachment 37778 [details] Screenshot of the bug Character portraits (visible during dialogue segments) in the game Shadowgrounds are not rendered correctly. This is not a problem with r300c or softpipe. I'm using git master 8dd4308b5e29fd684d6e516161513d3045e5ff9e This is reproducible with the demo of the game.
Comment 1 Marek Olšák 2010-11-13 12:40:51 UTC
Is this still an issue with current mesa git?
Comment 2 Sven Arvidsson 2010-11-15 06:07:48 UTC
(In reply to comment #1) > Is this still an issue with current mesa git? No change with current git master. I did however notice that the bug disappear if RADEON_NO_TCL=1 is set.
Comment 3 Tom Stellard 2011-04-18 22:20:07 UTC
Can you try this again with the latest git version of mesa (commit ffc1d166d24532aeaa4dcf06a431e43ab7e7e315 or newer)?
Comment 4 Sven Arvidsson 2011-04-19 06:29:23 UTC
Comment 5 Sven Arvidsson 2011-05-01 05:44:25 UTC
An updated version of the game no longer has this bug, so I guess there's no point in keeping this bug open.