Summary: | [r300g] Shadowgrounds: character portraits rendered wrong | ||
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Product: | Mesa | Reporter: | Sven Arvidsson <sa> |
Component: | Drivers/Gallium/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
URL: | http://demofiles.linuxgamepublishing.com/shadowgrounds/ | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Screenshot of the bug |
Is this still an issue with current mesa git? (In reply to comment #1) > Is this still an issue with current mesa git? No change with current git master. I did however notice that the bug disappear if RADEON_NO_TCL=1 is set. Can you try this again with the latest git version of mesa (commit ffc1d166d24532aeaa4dcf06a431e43ab7e7e315 or newer)? No change. An updated version of the game no longer has this bug, so I guess there's no point in keeping this bug open. |
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Created attachment 37778 [details] Screenshot of the bug Character portraits (visible during dialogue segments) in the game Shadowgrounds are not rendered correctly. This is not a problem with r300c or softpipe. I'm using git master 8dd4308b5e29fd684d6e516161513d3045e5ff9e This is reproducible with the demo of the game.