Bug 29783

Summary: [regression] No light in Ambient aperture lighting demo
Product: Mesa Reporter: Sven Arvidsson <sa>
Component: Mesa coreAssignee: mesa-dev
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
URL: http://www.humus.name/index.php?page=3D&ID=71
Whiteboard:
i915 platform: i915 features:

Description Sven Arvidsson 2010-08-24 10:50:56 UTC
The glsl2 merge introduced a regression in Humus Ambient Aperture Lighting demo. The light is not rendered, leaving the scene dark.

All shaders report compile status ok.

http://www.humus.name/index.php?page=3D&ID=71
Comment 1 Eric Anholt 2010-08-25 16:46:08 UTC
commit b2872ea353efd117fcc4d22f0ca66a26f95a14c4
Author: Eric Anholt <eric@anholt.net>
Date:   Wed Aug 25 16:38:37 2010 -0700

    Revert "mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH."
    
    This reverts commit 001a7bfdfc8b3c8930d5ced21982dbdfb8cd35b3.  I
    hadn't found the section of the spec clarifying that the old behavior
    was right.  Reverting fixes the new version of the testcase, and the
    Humus demos that could no longer find their uniforms.
    
    Bug #29782
    Bug #29783

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