The glsl2 merge introduced a regression in Humus Ambient Aperture Lighting demo. The light is not rendered, leaving the scene dark. All shaders report compile status ok. http://www.humus.name/index.php?page=3D&ID=71
commit b2872ea353efd117fcc4d22f0ca66a26f95a14c4 Author: Eric Anholt <eric@anholt.net> Date: Wed Aug 25 16:38:37 2010 -0700 Revert "mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH." This reverts commit 001a7bfdfc8b3c8930d5ced21982dbdfb8cd35b3. I hadn't found the section of the spec clarifying that the old behavior was right. Reverting fixes the new version of the testcase, and the Humus demos that could no longer find their uniforms. Bug #29782 Bug #29783
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