Summary: | [wine] Shader issues in rthdribl 1.2 | ||
---|---|---|---|
Product: | Mesa | Reporter: | Sven Arvidsson <sa> |
Component: | Drivers/Gallium/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
URL: | http://www.daionet.gr.jp/~masa/rthdribl/ | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Screenshot comparing llvmpipe and r300g
RADEON_DEBUG=fp log |
Description
Sven Arvidsson
2010-09-13 10:36:05 UTC
Created attachment 38672 [details]
RADEON_DEBUG=fp log
Is this still an issue with current mesa git? (In reply to comment #2) > Is this still an issue with current mesa git? No change. Can you try this again with the latest git master? No change here. It seems to work very well without the Glare effect here. Yes, it looks like it's only the glare effect that's broken now. I guess I forgot to update the bug. Unfortunately it looks like llvmpipe isn't rendering the demo correctly any longer. It was a good comparison otherwise. It works well with float textures and doesn't work without them, so I am closing this bug. It's kinda blocky though, but that's because R300 cannot filter float textures. |
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