Created attachment 38671 [details] Screenshot comparing llvmpipe and r300g The DirectX9 demo "rthdribl" isn't rendering correctly with r300g. This is partly a regression from the glsl2 merge, but probably not a problem in the GLSL compiler since llvmpipe seems to handle the demo. Rendering wasn't 100% prior to the glsl2 merge either. The "glare" filter causes the screen to be drawn mostly white, so be sure to turn it off: Options → Glare → Glare Type → Disable Version 1.2 of the demo can be downloaded here: http://www.daionet.gr.jp/~masa/rthdribl/ You'll also need mfc42.dll: http://www.dlldump.com/download-dll-files_new.php/dllfiles/M/mfc42.dll/6.0.400/download.html System environment: -- system architecture: 32-bit -- Linux distribution: Debian unstable -- GPU: RV570 -- Model: Asus EAX1950Pro 256MB -- Display connector: DVI -- xf86-video-ati: e9928fe036e9382fd7bc353f3f05531445f08977 -- xserver: 1.8.99.904 (1.9.0 RC 5) -- mesa: 6f839eb631511925505093be4d0509ac14f5675b -- drm: 23287f05cf2443ddf9e028e29beb5bd30979c6cf -- kernel: 2.6.35.4
Created attachment 38672 [details] RADEON_DEBUG=fp log
Is this still an issue with current mesa git?
(In reply to comment #2) > Is this still an issue with current mesa git? No change.
Can you try this again with the latest git master?
No change here.
It seems to work very well without the Glare effect here.
Yes, it looks like it's only the glare effect that's broken now. I guess I forgot to update the bug. Unfortunately it looks like llvmpipe isn't rendering the demo correctly any longer. It was a good comparison otherwise.
It works well with float textures and doesn't work without them, so I am closing this bug. It's kinda blocky though, but that's because R300 cannot filter float textures.
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