Summary: | Doom3-demo segfaults since glsl2 branch merged. | ||
---|---|---|---|
Product: | Mesa | Reporter: | Andy Furniss <adf.lists> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED INVALID | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | pedretti.fabio |
Version: | git | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 29044 |
Description
Andy Furniss
2010-09-14 15:05:37 UTC
Turns out that there is an easy workaround for this. Edit the doom3-demo script which starts the game to comment out the line export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. I also encountered this. I tracked it down to some incompatibility between my 32bit multilib system libraries and the libs (libstdc++ and so on) that the doom3 installer ships with the binary. Removing these compat libs from the game directory also solved the problem, however this is essentially the same as changing the library path for LD. |
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