| Summary: | [llvmpipe] glean glsl1 2D Texture lookup with explicit lod (Vertex shader) regression | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Vinson Lee <vlee> |
| Component: | Other | Assignee: | Brian Paul <brianp> |
| Status: | CLOSED FIXED | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | x86 (IA32) | ||
| OS: | Linux (All) | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
|
Description
Vinson Lee
2010-09-28 13:32:07 UTC
61b7da074e2faebf03d3dfc30e910ee1367bcd5a is the first bad commit commit 61b7da074e2faebf03d3dfc30e910ee1367bcd5a Author: Brian Paul <brianp@vmware.com> Date: Thu Sep 23 18:18:40 2010 -0600 llvmpipe: make min/max lod and lod bias dynamic state Before, changing any of these sampler values triggered generation of new JIT code. Added a new flag for the special case of min_lod == max_lod which is hit during auto mipmap generation. :040000 040000 c929eaf850d537e72057f13aee2ad02059e442fc f758e982ceca8e29ebc3ba815a854120300af565 M src bisect run success Fixed with mesa commit 0cb545a7f2e823c85309013c4c41e9461f297d06 mesa: 40ccb235d693ea6184ab61529f2910086e68edda (master) Verified fixed. |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.