mesa: 35f94b1942d9b99463ef9e179ebf70809e3bea69 (master) GLSL_TEST='2D Texture lookup with explicit lod (Vertex shader)' glean -r results -t glsl1 glsl1: Running single test: 2D Texture lookup with explicit lod (Vertex shader) FAILURE: Shader test: 2D Texture lookup with explicit lod (Vertex shader) Expected color: 0.25, 0, 0, 0.25 Observed color: 1, 0, 0, 1 glsl1: FAIL rgba8, db, z24, s8, accrgba16, win+pmap, id 33 0 tests passed, 1 tests failed.
61b7da074e2faebf03d3dfc30e910ee1367bcd5a is the first bad commit commit 61b7da074e2faebf03d3dfc30e910ee1367bcd5a Author: Brian Paul <brianp@vmware.com> Date: Thu Sep 23 18:18:40 2010 -0600 llvmpipe: make min/max lod and lod bias dynamic state Before, changing any of these sampler values triggered generation of new JIT code. Added a new flag for the special case of min_lod == max_lod which is hit during auto mipmap generation. :040000 040000 c929eaf850d537e72057f13aee2ad02059e442fc f758e982ceca8e29ebc3ba815a854120300af565 M src bisect run success
Fixed with mesa commit 0cb545a7f2e823c85309013c4c41e9461f297d06
mesa: 40ccb235d693ea6184ab61529f2910086e68edda (master) Verified fixed.
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