|Summary:||Unigine Sanctuary v2.2: some surfaces have wrong colours|
|Product:||Mesa||Reporter:||Pavel Ondračka <pavel.ondracka>|
|Component:||Drivers/Gallium/r300||Assignee:||Default DRI bug account <dri-devel>|
|Status:||RESOLVED FIXED||QA Contact:|
|i915 platform:||i915 features:|
Description Pavel Ondračka 2010-10-31 04:48:41 UTC
Created attachment 39922 [details] screenshot In Unigine Sanctuary v2.2 with shaders quality set to high (low and medium works fine) some surfaces have wrong colours, they are over bright, it looks like they are reflecting too much light from nearby torches. I've tried some older mesa versions and I've found out this is a regression from glsl2 merge. This is with r300g driver, RV530, mesa a15cf3cd0b21d593033a3abd2b1788de292001bd, 2.6.36 kernel. I'm setting component to mesa core for now but it may as well be some r300g problem only exposed by glsl2 merge. Any logs needed?
Comment 1 Pavel Ondračka 2010-11-16 03:04:33 UTC
This works fine with Tom Stellards sched-perf-rebase branch, so it seems like r300g bug after all.
Comment 2 Tom Stellard 2010-11-21 21:55:48 UTC
Can you try this again with the latest git master?
Comment 3 Pavel Ondračka 2010-11-21 22:50:42 UTC
Fixed with latest git.