Created attachment 39922 [details]
In Unigine Sanctuary v2.2 with shaders quality set to high (low and medium works fine) some surfaces have wrong colours, they are over bright, it looks like they are reflecting too much light from nearby torches.
I've tried some older mesa versions and I've found out this is a regression from glsl2 merge.
This is with r300g driver, RV530, mesa a15cf3cd0b21d593033a3abd2b1788de292001bd, 2.6.36 kernel. I'm setting component to mesa core for now but it may as well be some r300g problem only exposed by glsl2 merge. Any logs needed?
This works fine with Tom Stellards sched-perf-rebase branch, so it seems like r300g bug after all.
Can you try this again with the latest git master?
Fixed with latest git.