Summary: |
Stars in Celestia misrendered |
Product: |
Mesa
|
Reporter: |
Trevour <bio_tube> |
Component: |
Drivers/DRI/R600 | Assignee: |
Default DRI bug account <dri-devel> |
Status: |
RESOLVED
FIXED
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QA Contact: |
|
Severity: |
normal
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|
|
Priority: |
medium
|
CC: |
acelists
|
Version: |
7.10 | |
|
Hardware: |
All | |
|
OS: |
Linux (All) | |
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Whiteboard: |
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i915 platform:
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i915 features:
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Attachments: |
Misrenderd stars from Celestia
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Created attachment 40076 [details] Misrenderd stars from Celestia All the stars in Celestia are rendered as yellow dots(zooming in on one gives something that looks correct, however); r600g gets the colors right(if not the shape, but that's another bug), so this seems to be a driver issue. I've tested it on a Radeon HD 3450 and the bug was originally reported on #radeon today by djzn, who tested with an HD 3200 and HD 2600XT and got the same result. Celestia mentions loading a number of ARB shaders, but with no error and gives no indication of problems(output below). Initializing ARB vertex programs . . . Loading ARB vertex program: shaders/diffuse_arb.vp Loading ARB vertex program: shaders/specular_arb.vp Loading ARB vertex program: shaders/haze_arb.vp Loading ARB vertex program: shaders/bumpdiffuse_arb.vp Loading ARB vertex program: shaders/bumphaze_arb.vp Loading ARB vertex program: shaders/shadowtex_arb.vp Loading ARB vertex program: shaders/diffuse_texoff_arb.vp Loading ARB vertex program: shaders/rings_arb.vp Loading ARB vertex program: shaders/ringshadow_arb.vp Loading ARB vertex program: shaders/night_arb.vp Loading ARB vertex program: shaders/glossmap_arb.vp Loading ARB vertex program: shaders/diffuse2_arb.vp Loading ARB vertex program: shaders/haze2_arb.vp Loading ARB vertex program: shaders/diffuse_texoff2_arb.vp Loading ARB vertex program: shaders/specular2_arb.vp Loading ARB vertex program: shaders/night2_arb.vp Loading ARB vertex program: shaders/star_arb.vp Loading ARB vertex program: shaders/multishadow_arb.vp Loading ARB vertex program: shaders/texphong_arb.vp Loading ARB vertex program: shaders/texphong_alpha_arb.vp Loading ARB vertex program: shaders/ell_galaxy_arb.vp All ARB vertex programs loaded successfully. render path: 8