Summary: | vdrift 2010 release cannot start with shaders enabled | ||
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Product: | Mesa | Reporter: | almos <aaalmosss> |
Component: | Drivers/Gallium/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED NOTOURBUG | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
almos
2010-12-11 08:15:55 UTC
The game uses GL_RGBA16F, which is a texture format from the extension GL_ARB_texture_float, that is not supported by Mesa. They should not use non-existent features. Moreover, the assertion fails inside the game, not in Mesa. Closing as NOTOURBUG. Thank you for the clarification. For the record: they check for required extensions, but in a very stupid way (see http://vdrift.net/Forum/viewtopic.php?t=1472). |
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