the interesting parts of the console log: radeon: Successfully grabbed chipset info from kernel! radeon: DRM version: 2.0.0 ID: 0x4152 GB: 1 Z: 1 radeon: GART size: 253 MB VRAM size: 128 MB radeon: HyperZ: NO INFO: Display change was successful: 1024x768x32 16z fullscreen=0 INFO: Video card information: Vendor: X.Org R300 Project Renderer: Gallium 0.4 on ATI RV350 Version: 2.1 Mesa 7.10-devel Maximum texture size: 2048 Maximum varying floats: 32 Using GLEW 1.5.4 .... INFO: Successfully enabled shaders INFO: Initialized render output: full_scene_depth (FBO) Mesa: User error: GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_RGBA16F) ERROR: OpenGL error "invalid value" during: FBTEX texture storage initialization INFO: Initialized render output: full_scene_color (FBO) INFO: Initialized render output: normal_xy (FBO) INFO: Initialized render output: material_properties (FBO) INFO: Initialized render output: diffuse_albedo (FBO) INFO: Initialized render output: log_luminance (FBO) INFO: Initialized render output: log_luminance_tiny (FBO) ERROR: Framebuffer is not complete: incomplete attachment ERROR: Error initializing FBO: ERROR: 0. NORMAL: RGBA16 vdrift: src/fbobject.cpp:286: void FBOBJECT::Init(GLSTATEMANAGER&, std::vector<FBTEXTURE*, std::allocator<FBTEXTURE*> >, std::ostream&, bool): Assertion `status_ok' failed. SIGABRT detected, releasing the mouse Aborted
The game uses GL_RGBA16F, which is a texture format from the extension GL_ARB_texture_float, that is not supported by Mesa. They should not use non-existent features. Moreover, the assertion fails inside the game, not in Mesa. Closing as NOTOURBUG.
Thank you for the clarification. For the record: they check for required extensions, but in a very stupid way (see http://vdrift.net/Forum/viewtopic.php?t=1472).
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