Summary: | [RADEON:KMS:R600G] invisible objects on r600g (probably shader issue) | ||
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Product: | Mesa | Reporter: | Michal Suchanek <hramrach> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED WORKSFORME | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
dumped shaders
difference between r600 shaders and swrastg shaders |
Can't run the same program on r600c but it works on Mesa 7.9 r300g Created attachment 41175 [details]
difference between r600 shaders and swrastg shaders
It works with swrastg and there is diference in size of arrays.
Is this still an issue with lastest mesa ? I guess this is fixed. It was the constant limit issue iirc. |
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Created attachment 41168 [details] dumped shaders Last time this happened it was due to some shaders failing to compile. Mesa does not report failed shader compilation so I will try to attach all shaders the program compiled.