Bug 32439 - [RADEON:KMS:R600G] invisible objects on r600g (probably shader issue)
Summary: [RADEON:KMS:R600G] invisible objects on r600g (probably shader issue)
Status: RESOLVED WORKSFORME
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r600 (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Default DRI bug account
QA Contact:
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Reported: 2010-12-16 06:02 UTC by Michal Suchanek
Modified: 2011-03-07 11:13 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
dumped shaders (353.75 KB, text/x-log)
2010-12-16 06:02 UTC, Michal Suchanek
Details
difference between r600 shaders and swrastg shaders (42.92 KB, text/plain)
2010-12-16 06:54 UTC, Michal Suchanek
Details

Description Michal Suchanek 2010-12-16 06:02:04 UTC
Created attachment 41168 [details]
dumped shaders

Last time this happened it was due to some shaders failing to compile.

Mesa does not report failed shader compilation so I will try to attach all shaders the program compiled.
Comment 1 Michal Suchanek 2010-12-16 06:30:01 UTC
Can't run the same program on r600c but it works on Mesa 7.9 r300g
Comment 2 Michal Suchanek 2010-12-16 06:54:21 UTC
Created attachment 41175 [details]
difference between r600 shaders and swrastg shaders

It works with swrastg and there is diference in size of arrays.
Comment 3 Jerome Glisse 2011-03-07 10:59:34 UTC
Is this still an issue with lastest mesa ?
Comment 4 Michal Suchanek 2011-03-07 11:13:12 UTC
I guess this is fixed.

It was the constant limit issue iirc.


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