Summary: | [softpipe] glean depthStencil regression | ||
---|---|---|---|
Product: | Mesa | Reporter: | Vinson Lee <vlee> |
Component: | Other | Assignee: | Brian Paul <brianp> |
Status: | CLOSED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Vinson Lee
2010-12-16 15:50:21 UTC
c62bb90d6a864468fe1a717aebb9c1a9c43bf3c8 is the first bad commit commit c62bb90d6a864468fe1a717aebb9c1a9c43bf3c8 Author: Brian Paul <brianp@vmware.com> Date: Tue Dec 14 13:01:00 2010 -0700 softpipe: do texture swizzle during texture sampling Instead of when we read texture tiles. Now swizzling happens after the shadow depth compare step. This fixes the piglit glsl-fs-shadow2d* tests (except for proj+bias because of a GLSL bug). :040000 040000 4d10bf9229786b1d75b419548d83adba7fb5751b e44f13680425a59196a9133aec126350dd21c955 M src bisect run success Fixed with commit 9d9f8aba0aa51f707ac1d451fb8a89bb95676ab1 mesa: ada9c78c29ef11720d464211c098b740f8aa11a4 (master) Verified fixed. |
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